Spiele                                                    


The Croca is a game application for the social network Facebook

The Croca is a game application for the social network Facebook
Vollendungsfrist: 29.10.2012
Kunde: Alpa-Soft, Ltd.

Über das Projekt:
Objective of this project was to develop next generation of intellectual and commercial game The Croca, application for the social network Facebook.

The application is fully translated into English. Apart from that, the game became free and has received a number of new game features a commercial bias. Three types of tips designed to make the game more interesting and gambling. A just added feature of the game is inviting new members from the list of user's friends’ network and view statistics.

Almost all interfaces of the applications are updated, but retain visibility and continuity of the previous version of the game. In addition, the application will soon be available for the popular Russian social network VKontakte and Odnoklassniki. Feature of the game is that users of social networks VKontakte and Odnoklassniki can participate simultaneously in one and the same overall game.

Mehr >>

"Kroka" is online-release of well-known and popular game "Crocodile" for 18-age audience.

"Kroka" is online-release of well-known and popular   game "Crocodile" for 18-age audience.
Vollendungsfrist: 20.03.2012
Kunde: LLC "Alpa-Soft"

Über das Projekt:
Rules of the game are similar with habitual offline-release. There is the leader who guesses a word among group of participants. Distinction is in the fact the leader must to draw the hidden word. Participants offer their solution in the game-chat.

All participants make fee in greens,game currency. The gamers associate in groups of contributions. The gamers have opportunity to fill in own game account and output to real money.

You can see detailed rule on the game web-site.

The site has bright colorful design and it is embodyed with modern web-technologies.

Mehr >>

Language Detectives

Language Detectives
Vollendungsfrist: 01.10.2009
Kunde: Sweden

Über das Projekt:

Language detectives is an educational game developed for Swedish customer. Game oriented to teenagers 11-13 years old. Main game characters are professor, attendant, boy and girl. Professor is a linguist, who writing book about Swedish, Danish and Norwegian language. Attendant works in a lost and found department of the railway station. And boy and girl, his nephews, help him.

Professor lost his manuscript at the railway station and children found and return it to him. From that day onwards he promised to help the boy and girl to answer their questions about languages.

Game has two main locations – railway station and lost and found department office. In the railway station children meet professor and he gives them lessons (theoretical part of the game). In the lost and found department office children help uncle to determine from what country each lost thing is (practical part). Each thing has some clues - graphical, text or audio. Player should sort things as soon as possible. On the railway station board user can see score table – personal and common.

Game has a colorful graphics , animations and synchronized by native speakers.



Mehr >>

Authorware Tool

Authorware Tool
Vollendungsfrist: 01.02.2010
Kunde: Sweden

Über das Projekt:

Game web-application Authorware Tool is designed to teach children foreign languages. In the game manner the student can pass the so-called scenarios. Scenario - a kind of quest-game. The player can choose what character to say and it depends on which path the scenario goes and its outcome. The outcome can be positive or negative, depending on what decisions are taken by a player during the passage of the quest. Characters answers and phrases can be not only in text form, but also in the form of sound or video. After completing the scenario, the student can do the job on the mistakes. The system will hold it all over the scenario and show where he took a wrong or not quite right choice.

The application consists of server and client parts. The server side - the so-called scenarios-designer. You can create and save new scenarios. Scenario creator must choose from existing characters or create a new one. Then you need to create a scenario structure. It supports hot keys, so a scenario basic skeleton making process is simple and fast. In the scenario you can add any number of branches, set options for the outcome, attache multimedia files to each phrase of the character. Multimedia files are available in collections, which can be replenish by your files. Audio files can be downloaded from your computer or recorded from a microphone online. To organize the audio stream recording media server Red5 was used.

The client side application - web-player and mobile player. Stident can play scenario either in a browser, or in a mobile phone. The results are stored on the server, so you can to continue the passage of the script at any moment.

The application was integrated with other complex learning system, written in the Java-technology.



Mehr >>

Quiz about the Don Land

Quiz about the Don Land
Vollendungsfrist: 01.02.2010

Über das Projekt:
The game-quiz in light and unostentatious manner introduce for a gamer geography, history and mode of life in Rostov Region, Russia. During the game process questions are being asked for a gamer one by one and several answers for choosing. Both question and answer may contain pictures.

The game has two modes - educational and competitional. In the competitional mode game goes against the clock. After game ends numer of right answers are being counted. Gamer can be put into Best Results list if has enough points (right answers). Best Results list can be opened in any time from the game menu. In the educational mode time isn't limited. If wrong answer was given gamer may continue by choosing another answer variant until right answer will be found. The gamer may take a prompt for a question. It's usual some interesting facts about Rostov Region.

Administrator of the game able to set stages of the game and set of questions for each stage, select current stage. So, it allow to prepare several stages and change them from time to time to keep users' interest.

Mehr >>

Samsung Training - Interactive tests of household appliances on Samsung website

Samsung Training - Interactive tests of household appliances on Samsung website
Kunde: Samsung Electronics, Russia

Über das Projekt:

On-line Flash-game designed to introduce and train visitors with functions of Samsung devices.

Visitor receives a set of tasks. He has to perform a task using Samsung household appliances. He'll get scores for rapidity and quality.



Mehr >>

Waste Invaders - Flash-game for site that given up to ecology

Waste Invaders - Flash-game for site that given up to ecology
Vollendungsfrist: 17.08.2007
Kunde: UK, London

Über das Projekt:
The game idea is given up to ecology. Monsters are the following waste: mobile phones, computers, cans, paper, calculators, and refrigerators. When user shots to the monster, he cleans the Planet.

Mehr >>

Hockey - flash game for web-site Samsung University

Hockey - flash game for web-site Samsung University
Vollendungsfrist: 24.04.2007
Kunde: Samsung Electronics Russia

Über das Projekt:
Developing of game was timed to world hockey championship took place in Moscow. On web-site Samsung University sellers of Samsung products could play flash game Hockey with computer and win points or play with a friend on one keyboard. Best players had won different prizes from Samsung Electronics.

Mehr >>

Mission Indigo - Flash promo game for Samsung Indigo mp3 player

Mission Indigo - Flash promo game for Samsung Indigo mp3 player
Vollendungsfrist: 19.02.2007
Kunde: Samsung Electronics CIS & Baltics

Über das Projekt:

The Hero need to run over 8 levels and spare planet of ware monsters. This is INDIGO Mission.

There are fightings with super baddies at the end of each level. The hero shall have to visit Casket Cave, Street-organ Island, Gramophone Bay, Megaphone Hill, Radio-phonograph Forest, Lair of reel-type recorder, Grave-yard of audio cassette tape-recorder and have a battle with CD player at his palace.

Game graphics and programing were done by our company.

We also have created interaction with mp3.samsung.ru website. Game is available on http://mp3.samsung.ru/indigo/.



Mehr >>

Nokia N93 - Promo game supporting "Screening" contest

Nokia N93 - Promo game supporting "Screening" contest
Vollendungsfrist: 25.12.2006
Kunde: Nokia Russia

Über das Projekt:

This game has been developed to support training for "Screening" contest, carrying on Club Nokia web site (http://www.nokia.ru) at January 2007.

Game sense is to shoot characters on the street by phone camera. Player need to choose 3 characters.

Player is able to make up characters and to appoint roles. After that he can get poster for the movie he'll make and download poster to mobile phone.

Internet-Frigate designers created graphics of all characters and streets. Programming part of all functionality has been developed by our developers. There were developed scenes: shooting, make-up room, roles interface and poster generation.

To download posters to mobile phone WAP-site was created. Posters are generated on the fly and passed to phone browser.



Mehr >>

Street Racing - Massive multiplayer Online Street Racing game

Street Racing - Massive multiplayer Online Street Racing game
Kunde: The center of family leisure "Divo Svit" (Kiev, Ukraine)

Über das Projekt:

The given project represents multi user online game - races on streets of cities. Within the limits of the project are developed the Internet-portal of game, the flash-client of game, in whom the basic user functions (purchase of the car, tuning, game arrivals), and also a server operating all game, users and game sessions are realized.

Basis of career for the player are competitions to other players, participation in the championships. However, to create successful career - it is necessary to improve constantly also the car, and also to expand the motor-vehicle pool.

For development of the car various complete sets of spare parts are stipulated. Details can improve characteristics of the car or change appearance of the car.



Mehr >>

Math Olympiads

Math Olympiads
Vollendungsfrist: 25.09.2002
Kunde: OffshoreCreations (USA)
Gemeine Frist der Realisation: 65 Tage
Arbeitsumfang in den Menschstunden: 2916

Über das Projekt:

The project Math Olympiads is a set of 10 sport games which aim is to train children’s basic math skills. This goal is achieved by the integration of a playing process and math tasks. While playing a child is offered to answer some questions. The quickness and correctness of the answers influence getting of a price winning place as well as a place in an overall table of records. A child can both train himself while playing with a virtual player and compete with the player whose result is in a record table of a definite game. Besides there are games (so called relay races) where can compete up to 4 players at the same time making up a team.



Mehr >>

Golf Games

Golf Games
Vollendungsfrist: 11.10.2002
Kunde: OffshoreCreations (USA)
Gemeine Frist der Realisation: 40 Tage
Arbeitsumfang in den Menschstunden: 912

Über das Projekt:

Golf - the independent game which is based the original game mechanism, using opportunities of Flash-technologies.

The game field is a set of the image of a level (a format *.swf) and the XML-document in which elements of a game field (slopes, rises, trees, various kinds of surfaces) are described all. In game the opportunity of change of type of a stick (depending on distance up to a billiard pocket and a desirable trajectory of flight of a ball) is stipulated. Except for that game process is influenced with a wind changing a trajectory of a ball.

For the Golf the designer of levels (with application of Java-technologies) which allows creating and editing XML-representations of game levels also has been written.



Mehr >>

Pictionary

Pictionary
Vollendungsfrist: 15.09.2002
Kunde: OffshoreCreations (USA)
Gemeine Frist der Realisation: 30 Tage
Arbeitsumfang in den Menschstunden: 312

Über das Projekt:
“Pictionary” is one of the game projects, realized with the use of a package of interactive Web-animation. This is a game for two players, who think of some object, and then represent it with the help of means, acceptable for this game, and at the same time guess what his/her opponent is drawing. The given product may be used for allocation on game ports and as means of teaching image-bearing thinking of pre-school and primary school children, giving them the elements of geometry with the help of games. Efficient methods of image location and clients synchronization through a server make this product simple in use and undemanding to hardware resources of a server and clients. ).

Mehr >>

Die Kartenspiele (Card Games Package)

Die Kartenspiele (Card Games Package)
Vollendungsfrist: 27.08.2002
Gemeine Frist der Realisation: 36 Tage
Arbeitsumfang in den Menschstunden: 840

Über das Projekt:
Das Projekt stellt den Satz aus sieben verschiedenen Kartenspielen dar, und zwar Black Jack (21), Go Fish, Uno, Video Poker (das Pokerspiel), Pyramid Solitaire, Yukon Solitaire, Solitaire. Dieser Satz wird helfen, die Freizeit den Leuten mit den vielfältigen Geschmäckern zu organisieren.

Mehr >>

Die Sammlung der arkaden und logischen Spiele

Die Sammlung der arkaden und logischen Spiele
Vollendungsfrist: 20.08.2002
Gemeine Frist der Realisation: 32 Tage
Arbeitsumfang in den Menschstunden: 1008

Über das Projekt:
Dieses Projekt stellt die Sammlung der Arkadenspiele und der Denkaufgaben auf einen beliebigen Geschmack dar. Das Projekt ist mit der Anwendung der Technologien der Web Animation, die sich das Paket Macromedia Flash stützen, verwirklicht. Alle Spiele, die in der Sammlung vorgestellt sind, sind für einen Spieler vorbestimmt und fordern das Vorhandensein der zusätzlichen Software nicht.

Mehr >>

Treasure Island

Treasure Island

Über das Projekt:

Treasure Island is a developing game for children. It consists of two interconnected games: Function Pool and Treasure Island.

Game serves for development in children of mathematical skills. The essence of game Function Pool consists that game suggests the player to make impact on a sphere which productivity is in advance known (i.e. the offered sphere after impact will be necessarily hammered into a billiard pocket). But to make this impact, the player should find (using an emerging coordinate grid) the equation of the straight line connecting áèòîê (a white sphere) with a sphere offered by game for impact. At a right answer the sphere is exhausted in a billiard pocket, at mistake game stops.

Treasure Island - the game intended for training of children to the decision of simple algebraic problems. The plot of game consists in travel on the sea from island to island and search of treasures, hided by pirates.



Mehr >>


        Rambler's Top100 Rambler's Top100      

Copyright © 2000-2003 "Internet-Frigate". All rights reserved.